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Old Apr 12, 2006, 06:42 PM // 18:42   #21
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Quote:
Originally Posted by Hunter Sharparrow
Just two new classes to consider in a future chapter.

Werewolf
vampire
Umm...how about suggesting something other than "omgzors make vampires!"
Maybe give some example skills.
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Old Apr 12, 2006, 07:25 PM // 19:25   #22
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Don't know where the shapeshifter came about. It wasn't what I suggested at all. The vampires may not be the best idea since it really just sounds like a necro build. For the werewolf you would look similar to but not exactly like a charr, you'd look like a werewolf. You would be human in the towns and outpost but when you get outside those areas your a full out werewolf. Your weapons will be your claws and you'd have armor just like anyone else. For weapon crafters the primary material to make weapons from would be bone. The mods would be similar to runes but there would be two kinds so you can get the prefix and sufix .

To specify on the weapons they are all useable by all players (any class can use or sword if they choose to) so how does that work with claws. Well the claws equipped on other classes would mean them attacking unarmed kinda like a boxer or martialartist depending on the class using it (just don't make the female ele a slapper lol). So from what I gathered when it comes to werewolves the attributes would be something like;

Claws (weapon)

For every point in claws you do more damage with that weapon and have a better chance at critical hits also any claw attack skills become stronger with more points put into this.


Aura (hex spells)

For every point in aura certain spells become more effective with the more points put into this. Particularly those that cause the enemy to flee temporarily, weaken the opponent, cause degen etc. (what ever offensive hexes would suit the class)


Soak (Primary only)

For every point in soak physical damage you recieve is reduced by X%. This does not effect magical or elemental damage.


Howl (buff spells)

Every point in howl increases the effectiveness of certain skills. Particularly ones that involve increasing attack speed, block or evade attacks and increase max hp etc. (what ever defensive stances or spells would suite the class)

Planial Shift (teleportation)
(since in the Pen and Paper game werewolves can use any reflective surfice to enter the ethereal plane with the difference that I use teleportation since that plane doesn't exist in GW from what I can tell)

Every point in planial shift increases the effectiveness of certain skills but only those that allowes the character to teleport. (skills like this would be something like teleport to the nearest enemy with the least/most hp or strongest/weakest armor and attack that person. another would be to teleport to the nearest party member with the least/most hp or strongest/weakest armor and attack his/her target)

Last edited by Hunter Sharparrow; Apr 12, 2006 at 07:27 PM // 19:27..
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Old Apr 12, 2006, 08:12 PM // 20:12   #23
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New classes for me

Druid
Like a potion maker
Engineer
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Old Apr 12, 2006, 11:55 PM // 23:55   #24
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Quote:
Originally Posted by Rayea
warewolf...not bad, but why restrict it to just wolf.

why not make it Lycanthrope.....giving you the chance to have many different kinds of Lycan...wolf, leopard, fox,tiger, theres loads of different types of lycanthropy out there, some of which are easier to catch than others (when reading about them in the fiction books rather than the historical/mythalogical books)
My post wasn't an opinion, look up the Greek translation for wolf, Lycan is slang for Lycos, which is Greek for Wolf. Lycanthrophy comes from the word lykanthropos which by exact definition means Werewolf, lycanthropy is a disease or mythical art of shapeshifting only into a werewolf, I present facts, if it was an opinion I would say "I think". Heres a Greek Translator for you.
http://www.kypros.org/cgi-bin/lexicon

The english definition of Lycanthrope
http://dictionary.reference.com/search?q=lycanthrope

Just because Lycanthrophy increased your stats in Werewolf and Werebear in D2 doesn't mean jack to the Definition.

I think the idea of turning into multiple animals is better then being just a Lycanthrope, Werewolves only is very narrow and it would be more original if Shapeshifters in GW turned into something else.

On a personal note, I already knew the definition and origin of lycanthropy because I wrote a suggestion on a shapeshifting class and did the research. Your personal concepts of a term is not grounds to contest a definition. Anything besides a definition is just a personal concept, it isn't grounds to contest anything.

As for the game, it can make a background and concept all it's own, but there arn't any right now. They can make up and support anything they decide, just like werebears which associated with lycanthropy in D2. As for mythology, there are plenty of other shapeshifters, African and Native Americans report several occasions of Shaman transforming into Wolves, Lions, Birds, and many other creatures in nature, but they arn't called lycan/lycanthropes, most likely because they weren't Greek.

Lycanthropy is a mythical disease. Your personal views based on fiction novels is just a fantasy about Lycanthropy, it isn't the clerical definition, even if Myths are ultimately false, they still set the definition of the title.

Lycanthropy probably originated from some Greek person who associated someone with some sort of madness as a wolf, and they called it the wolf disease, which then turned into myths about lykanthropos. That is just my hypothesis, but reguardless, Shapeshifting into a wolf is the original definition of lycanthropy which is just an English prenunciation of a Greek word.

Last edited by BahamutKaiser; Apr 13, 2006 at 12:00 AM // 00:00..
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Old Apr 13, 2006, 03:08 AM // 03:08   #25
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The source of werewolves and vampires (no it didn't come from vlad the impaler as now new research indicates otherwise) come from Europe a long time ago (can't remember how long, midevil I think) before they knew what rabies was. Wolves with rabies would attack and bite people, then those people under the influence of the disease would also get aggressive toward other people and in some cases biting them most often on the neck. Although it was determined that very few people actually became violent enough to bite another person but it was enough. They then discovered it was a disease that passes on from the saliva of the infected to the blood of the victom. Rumor spread since everything was for the most part word of mouth and bam your myth is born. Some heard of wolves and people biting people (the wolves and people biting being the same group of individuals in different form) while others never heard of any wolf just people biting people. Werewolf and Vampire.

I like the Discovery channel.
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Old Apr 13, 2006, 04:25 AM // 04:25   #26
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Potion Maker -> Alchemist.
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Old Apr 13, 2006, 10:24 PM // 22:24   #27
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historical/mytical lycanthropy *would* restrict those who were affected to one form, true.
its the same in the tales ect...a werebear could only shift from bear to man to inbetween, yes..

but i sugested leting you shift between more thanone because...well lets face it...this is a game....only having one shape would probably make folks avoid it....

i wouldnt know about shapeshifter in d2, i only played with the femail characters....and i could care less about if it was good or bad....

and i never said it was fact....i did say it depended on the mythos you were using.
theres no need to get anoyed with someone when they are trying to help out.
did i step on your personal project or something?
i also said i was speaking about *fiction* lycanthropes, not old mythic and history ones...
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Old Apr 13, 2006, 10:31 PM // 22:31   #28
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Quote:
Originally Posted by Hunter Sharparrow
Just two new classes to consider in a future chapter.

Werewolf
vampire
d2 anyone? xD.(just had to say it again.)

-I wouldnt mind transforming skills.

-Vampire...necro-ish...blood skills?

IMO. You can probably make up builds right now that you could call "Werewolf" and "Vampire".



added: Werewolf and Vampire. a good chapter 3 story? Lycans vs. Deathdealers. j/k.xD.
(nvm. luxons and kurzicks already remind me of these 2.)

Last edited by Starsky-sama; Apr 14, 2006 at 01:49 AM // 01:49..
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Old Apr 14, 2006, 12:40 AM // 00:40   #29
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Eh, go play WoW or whatever game has that sorta stuff. GW wont just pick what every other MMO has, or that cheesy rip-off stuff. Vampire=necro. If we had a werewolf, at least have it be a shapeshifter/druid with a unique skill line or 2 *other* then shapeshifting. Personally even if they did do it like that I wouldnt like it (shapeshifting just doesnt seem to fit in this game).
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Old Apr 14, 2006, 01:29 AM // 01:29   #30
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I don't even know what d2 is? A druid would be what you get when you play a Ranger/Ritualist once factions comes out kinda like W/Mo is concidered a paladin. Plus druids already exist in GW, they are those spirit like beings that exist in the wilds.

As for a werewolf not fitting into guildwars, there are Centors (half horse/half man), Avacar (half bird/ half man), Charr (half ox?maybe/half man) etc...So how exactly would a half wolf/half man not fit in?

Quote:
GW wont just pick what every other MMO has, or that cheesy rip-off stuff
The game has Dwarfs...Almost every fantasy MMO has dwarfs. It is one of the most "cheesy rip-off stuff" that you can use for a race but there they are in GW.
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Old Apr 14, 2006, 01:31 AM // 01:31   #31
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Shapeshifter
Summoner
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Old Apr 14, 2006, 01:32 AM // 01:32   #32
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Quote:
Originally Posted by xBakox
Eh, go play WoW or whatever game has that sorta stuff. GW wont just pick what every other MMO has, or that cheesy rip-off stuff. Vampire=necro. If we had a werewolf, at least have it be a shapeshifter/druid with a unique skill line or 2 *other* then shapeshifting. Personally even if they did do it like that I wouldnt like it (shapeshifting just doesnt seem to fit in this game).
I can't name one mmo that has werewolves and vampires as a playable class.
Theres a reason for that
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Old Apr 14, 2006, 01:49 AM // 01:49   #33
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The ritualist in factions is able to summon spirits to unleash on the enemy. A MM/Summoner would be your N/Ri (summoner).

Can't wait for factions to be offically release so I can make my ranger a R/Ri.

I too can't think of an MMO with a vampire and Werewolf class also not sure what you mean by "There's a reason for that"

I do, however, know of a really good rpg that has both. The Elder Scrolls III: Morrowind.
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Old Apr 14, 2006, 01:57 AM // 01:57   #34
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I was thinking of a different type of summoner, however... one with mobile minions. I really just started Morrowind and know they have conjuring skills, not sure how those are handeled.

Really, I'm thinking more along the lines of WoW's warlock, where you could summon a pet. (Think of it like a pet you don't have to tame, but you could have a variety with different skills)

It's sort of a weird mix of necromancer minions with henchmen AI(and no degen, but you can only have one at a time)

Honestly, I was just throwing out a random set of two more.

As for "there's a reason for that" I mean they're terrible choices for classes in guild wars. Good choices for enemies, but not for playable characters. (especially the werewolf... think of the problems with it as a secondary, equipment, etc) In guild wars, your class is learned. It's all stuff that can be taught to you by others... you're just an adventurer out learning new arcane and martial arts from people as you travel.
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Old Apr 14, 2006, 02:42 AM // 02:42   #35
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Would like to add to this if I can(yes, I registered today just so I could post here. Been reading GWguru for months now, though)

BahamutKaiser is essentially right about the definition of lycanthrope. The word for general animal-shapeshifter(i.e. not specific) is therianthrope. Lycan specifically refers to being a wolf; even Underworld gets this right.

were, however, can be used to refer to pretty much were-anything. It originally comes from German wer, meaning man.

and not to get on the OP's case, but a little information on how the classes would work would've been nice.

I may be... somewhat obsessed with werewolves. anyways, I now step out of the spotlight!
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Old Apr 14, 2006, 02:47 AM // 02:47   #36
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The werewolf class would have to be introduced in a new chapter and as for becoming one for your secondary while all the other classes are taught by trainers you could have (in the new chapter) a werewolf trainer who would be a werewolf in human form that would infect you to make you a werewolf but could also cure you of it if you wanted not to after giving it a trial run. When it comes to equipment and such when it comes to being a /Ww what equipment are you refering to?
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Old Apr 14, 2006, 05:24 AM // 05:24   #37
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Quote:
Originally Posted by Nevin
There needs to be some kinda rule. NO PROFESSION SUGGESTIONS UNDER 450 WORDS.
Seriously.

If you're going to make suggestions, could you at least make the effort to type at least one sentence?

And if youre thinking that no explaination is needed for the suggestion, then it's very likely that it's been done to death so much that no explaination is needed. Is that really what we want?

At least offer up some twists or uniqueness to a cliche.

Last edited by Eet GnomeSmasher; Apr 15, 2006 at 03:20 AM // 03:20..
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Old Apr 14, 2006, 05:57 AM // 05:57   #38
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I love Werewolves and Vampires as I used to tabletop/LARP Vampire and Werewolf from White Wolf, if anyone knows what that is or has played it. There is a lot of different lore and legend behind the two classic antagonists, and they make great player characters as well, but there needs to be a lot of distinction and changes if it were to ever make it's way into GW.

First of all, the Vampire can out right go. As others have said, we have Necros for that, and although they're not technically vampires, or even undead (could be argued), they have enough of the right skills to set them up as such. So scratch that idea.

Werewolves have been done in Diablo 2, as have Werebears, all under the visage of the Druid character. I think if a Werewolf was to be done, steer away from a typical Werewolf, and also steer away from the Druid/spellcasting lycanthrope as well. It needs a somewhat unique spin on it to make it worthwhile and playable in GW.

How about introducing a class that uses claw-weapons (similar to the Assassin in Diablo 2, or more notably, Wolverine), and is very animalistic and violent in nature. So it wouldn't have shape-changing abilities, or mystic powers, but more of a savage and brutal character that takes on a persona of various beasts.

Check it:

Name - Feral (or something like that)
Armor - Barbarian-like, animal furs, bone, etc.
Helmet - Different animal heads (lion, wolf, etc.)
Weapon of Choice - Claws/Arm-blades (think Bloodrayne)

Attributes:

Claw Mastery - Basic Weapon skill, increasing this adds damage and crit percentage while using Claw/Arm-blades. Skills in this line are mostly attacks.

Call of the Wild - Skills under this would be mostly shouts, or 'howls'. Though most would help the Feral and his/her teammates, some could also damage or even conjure spirits (of nature), hex, ect.

Animal Instincts - These would be mostly stances, based off animal stances. Kinda martial-arts-like, in the sense that he/she could have a monkey-like defensive stance, serpent-like quick-strike stance, or the typical wolf prowling stance.

[Primary] Savagery - This is the basic skill that gives you an inherent benefit, like Strength. Maybe it increases the length of conditions on foes, or maybe even attack speed. What could also work is a Primary Attribute that increases the amount of damage you can take instead. Something that gives you higher armor, health, and/or shorter durations of conditions on you.



These are just some ideas I'm throwing around, and ya know, looking back on it, it sounds like a pretty sweet idea for a character class. I like it! Let me know whatcha think...

Edit: Also, if everyone likes this idea, I might start a new thread with some more detail on it. I'm liking this idea so much that I might actually draw up some sketches and work on the skills and what-not. Lemme know.

Last edited by arcanemacabre; Apr 14, 2006 at 08:17 AM // 08:17..
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Old Apr 14, 2006, 12:57 PM // 12:57   #39
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well i can name a game that has both warewolf and shapeshifter as playable classess..

neverwinter nights, although you need to have the PRC installed to use it.
*PRC= Player Resource Consortium add on. its a huge chunk of additional skills, classes and so forth that allowed you to use a heaping load of extra playable classess.)

the warewolf was just that...you could shift into a wolf, then a man wolf and finaly an elder wolf form.
however, you ether had to take it as a primary first class (that made your character classed as 'Cursed with from birth' or you had to wait around till you could get attacked by a NPC critter that had the correct scripting on it that allowed you to become the 'infected' type.

shapeshifter was different again. it was a kind of doppleganger type thing. you could copy and steal shapes from the enemy...so at the start, if you were facing a bunch of goblins, you copied the goblin you were fighting and got the same stats ect as it did....later i thnk you could learn from master shifters that taught you a more broader base of shapes.

see those are what *i* thin of when folks say shapeshifter and warewolf to me lol...

oh i htink there was vampire, but im not too sure....they had something like it, but i think the problem was daytime damage...they were stuck on the script that could allow you to take dammage when outside in daylight.
but this was about 1 and a half to 2 years ago when i last saw what the prc was doing.

*edit* hehe, morgana your not the only one that like were....(since lycan seems to be a 4 letter word right now, will change to were or were creature, since i prefer were anyway lol)....the only reason i realy would like to see werecreatures as playable here is because it might get my friend back from wow....if he could be a werewolf ranger....he might bite
hell my necro ranger only took ranger so she could have a pet melandru stalker since they are kinda like leopards in looks, sorta black leopard looking, but maybe its my vid card ^^....if werecreatures like wolf, leopard, tiger, rat ect were inthere, she might be tempted into getting a player boyfriend that was wereleopard...*asuming there wasnt a henchie wereleopard that was male...in which case, oooh....the list gets bigger of who i take out into the field hehe*

Last edited by Rayea; Apr 14, 2006 at 01:02 PM // 13:02..
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Old Apr 14, 2006, 05:24 PM // 17:24   #40
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Quote:
Seriously.

If you're going to make suggestions, could you at least make the effort to type at least one sentence?

And if your thinking that no explaination is needed for the suggestion, then it's very likely that it's been done to death so much that no explaination is needed. Is that really what we want?

At least offer up some twists or uniqueness to a cliche.
Now where does it say that a suggestion thread requires info of any length? I left it as just a suggestion of class because the people who made the game know the mechanics of it better then anyone on these forums. Part of fitting the class into the game would depend on the skills and attributes that class would have so I left it open. However later in the thread I did come up with the attributes and possible weapon (plus how it would be used by others) as demanded by those like yourself with either no imagination or too lazy to think for yourself. Others came up with some wonderfull ideas like arcanemacabre, you couldn't? Wait maybe if you didn't have a 2nd grade reading level you would have been able to read that post I made. As the OP of this thread your not welcome here.

Last edited by Hunter Sharparrow; Apr 14, 2006 at 05:27 PM // 17:27..
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